I’m thrilled to present this environment art project created in Unreal Engine 5. Over the past few months, I’ve brought my original concept of a futuristic world to life. This project challenged me to develop my skills in hard surface modeling, texture design, set-dressing, and scene lighting.
For individual asset renders in Substance Painter, click here: https://drive.google.com/drive/folders/1ccLzr2_OI2Budz69NFtjlNuuQopBY6x6?usp=drive_link
Please also take a look at the interview which I was honorable to talk about the creation process with 80 Level: https://80.lv/articles/crafting-halo-infinite-inspired-futuristic-lab-with-substance-3d-ue5
Special thanks to Steven Zhu for his invaluable guidance throughout this project!
Final rendered video